Home > News > "Warhammer 40,000: Space Marine 2 Public Test Server Live, Patch 7.0 Brings Major Updates"
"Warhammer 40,000: Space Marine 2 Public Test Server Live, Patch 7.0 Brings Major Updates"
The public test server for Warhammer 40,000: Space Marine 2 is now live, providing an early glimpse into the highly anticipated Update 7.0 and its accompanying patch notes. In a recent community post, Focus Entertainment and Saber Interactive announced that these preliminary notes for the PTS version encompass "most" of the 7.0 update features, though the final patch notes may differ as the team continues to refine and fix bugs.
Exclusively available to PC players, the PTS introduces a range of exciting additions. The highlight of Update 7.0 is the new PvE mission, "Exfiltration," along with the introduction of the Inferno Pistol as a new secondary weapon for the Vanguard, Sniper, and Heavy classes. Players can also look forward to endgame-focused prestige ranks in PvE and the addition of private PvP lobbies.
Customization options have also been expanded for Warhammer 40,000 fans, with new colors like Volupus Pink and Thousand Sons Blue, as well as Bulwark cloth and hands recoloring. PvP customization rewards have been boosted by 50%. Additionally, the PTS introduces the Imperial Fists Champion skin for the Tactical class and the Space Wolves Champion skin for the Vanguard class.
Significant balance changes are also on the horizon, with an extended weapon arsenal in PvE allowing all classes to access a broader selection of weapons. A notable update is that the Assault class can now wield the Power Sword without requiring mods. It’s advisable to review the detailed patch notes to understand the full scope of weapon adjustments.
One particularly welcome change is in the Inferno Operation, where players who reach the assembly area in the final stage will now trigger a teleportation mechanism. After 1:30, other players receive a notification and are teleported 15 seconds later, addressing the issue of griefing where players could indefinitely block progress.
Last month, the developers teased the upcoming Horde mode and addressed concerns about 'FOMO' community events, reaffirming that Space Marine 2 will not follow a live service model. Earlier this year, Saber Interactive also outlined plans to address content frustrations and shared what players can expect in the coming months.
For a comprehensive look at all the new features, balance changes, and bug fixes, here are the detailed Warhammer 40,000: Space Marine 2 Update 7.0 PTS Patch Notes:
New Features:
- New PvE Mission: Exfiltration
- New Secondary Weapon (PvP & PvE): Inferno Pistol for the Vanguard, Sniper, and Heavy classes.
- Prestige Ranks in PvE.
- PvP Private Lobbies.
- Customization:
- New Colors: Volupus Pink and Thousand Sons Blue
- Bulwark Cloth Recoloring
- Hands Recoloring
- Rewards increased by 50% in PvP.
Balancing:
- Extended Weapon Arsenal in PvE: All classes now have a larger weapon choice:
- Heavy: Heavy Bolt Rifle, Heavy Bolt Pistol
- Tactical: Combat Knife, Plasma Pistol, Heavy Bolt Pistol
- Assault: Power Sword, Plasma Pistol
- Bulwark: Heavy Bolt Pistol
- Sniper: Heavy Bolt Pistol, Instigator Bolt Carbine
- Vanguard: Heavy Bolt Pistol, Bolt Carbine
- Heavy Bolt Rifle Reworks:
- Artificer / Salvation of Bakka - Alpha: Magazine Capacity increased from 45 to 50, Ammo Reserve increased from 180 to 200.
- Artificer / Drogos Reclamation - Beta: Accuracy lowered from 4.5 to 4, Range increased from 6 to 8, Magazine Capacity decreased from 50 to 45, Ammo Reserve lowered from 200 to 180, added a scope.
- Relic / Gathalamor Crusade - Alpha: Magazine Capacity increased from 45 to 55, Ammo Reserve increased from 180 to 220.
- Relic / Ophelian Liberation - Beta: Accuracy lowered from 5.5 to 4, Range increased from 6 to 8, Magazine Capacity decreased from 50 to 45, Ammo Reserve lowered from 200 to 180, added a scope.
- Health Restoration Caps: Added a maximum cap to restore fade HP per action and a max target to restore health per action to the Heavy Melta Gun, Melta Gun, and Heavy Plasma.
Weapon Perks Update:
- Heavy Bolt Rifle:
- "Able Precision" (Artificer tier): Duration effect increased from 5 to 10 seconds.
- "Fast Regeneration 1" (Artificer tier): Replaced with "Head Hunter" (Headshots deal 10% more Damage).
- "Fast Regeneration 2" (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
- "Head Hunter 2" (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: "Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%."
- "Rapid Health" (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
- "Rampage" (Relic tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
- "Honed Precision" (Relic tier): Maximum Spread decreased by 25% to 50%.
- "Chaos Eliminator" (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
- "Tyranid Eliminator" (Relic tier): Replaced with “Cleaving Fire” (Shots will penetrate Block Stances, dealing 25% of the usual Damage).
Bolt Weapons Buffs:
- Bolt Rifle (all versions): Base damage increased by 5%.
- Auto Bolt Rifle: Base damage increased by 5%.
- Instigator Bolt Carbine: Base damage increased by 5%.
- Bolt Carbine (Marksman Bolt Carbine versions only): Ammo Reserve increased by one magazine size (+20).
Operations:
- Obelisk: Added new voiceovers to clarify the objectives in the final gameplay sequence.
- Inferno: Players reaching the assembly area in the final stage will trigger a teleportation mechanism. Others receive a notification after 1:30 and are teleported 15 seconds later.
Bug Fixes:
- Occulus Bolt Carbine: Fixed a bug where the Master-Crafted - Alpha version had -15% spread instead of +15% spread.
- Multi-Melta: Fixed a bug where the Rate-of-fire versions did not have an increased rate of fire. Now, the mastercrafted version has a 15% increase, the artificer version a 25% increase, and the relic version a 35% increase.
- Sniper Class: Fixed incorrect stacking of Sniper’s “Renewal” perk and Sniper’s “Squad Renewal” perk.
- Tactical Class: Fixed incorrect bonus stack with the Radiating Impact Perk and Auspex Scan.
- Heavy Class: Fixed bonus to melee Charged attacks that was mistakenly working in addition to bonus to all melee attacks.
- Trials: Fixed a bug causing occasional unintentional player health regeneration.
- Other: Fixed the notification sound when multiple special enemies spawn.
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