Tower Tier List: Ultimate Blitz - Eternal Update

In *Tower Blitz*, you begin with a single tower, but as you progress, you unlock a diverse array of towers, each with unique strengths and weaknesses. To help you tailor your strategy to your preferred play style, we've compiled a comprehensive tier list of all towers in the game.
All Towers in Tower Blitz Ranked
We've categorized all the towers from S-Tier to D-Tier based on their abilities, upgrade paths, cost, and overall efficiency. **S-Tier** towers are the cream of the crop, virtually guaranteeing victory on any map when used effectively. **A-Tier** towers are solid choices but have notable flaws that keep them from the top spot. **B-Tier** towers are middling—neither exceptional nor terrible. **C-Tier** towers are generally underwhelming but may have niche uses. **D-Tier** towers are the least effective and often not worth the investment. Below, we'll delve into the details of each tier.
S-Tier Towers
Tower | Cost | Explanation | Pros and Cons |
---|---|---|---|
![]() | To unlock the tower: **2500 Tokens** (available at Level 25) To place in-game: **750 Cash** | This support tower is incredibly powerful. It's essential for Expert mode, boosting other towers' performance significantly. However, it cannot buff Recon Bases. | + Boosts other towers' performance immensely + Essential for Expert mode - Limited to support role |
![]() | To unlock the tower: **5500 Tokens** To place in-game: **3800 Cash** | Perfect for players who want a more powerful Sniper. With the largest range and damage in the game, it's ideal for late-game placements near the end of the map. | + Exceptional range and damage + Dual-purpose: support and damage - High cost |
![]() | To unlock the tower: **Complete the contract** To place in-game: **1800 Cash** | A powerhouse similar to Electricizer, Lightbeamer excels at crowd control when placed strategically. Both upgrade paths are excellent, making it a game-changer if positioned correctly. | + Extremely powerful + Great for crowd control - Not viable early-game - Expensive |
![]() | To unlock the tower: **8000 Tokens** (available at Level 45) To place in-game: **1000 Cash** | This tower spawns operatives that fight for you, becoming stronger with upgrades. It's a key to success in Expert mode, though its upgrades are costly. | + Continuously spawns units + Both paths are powerful + Essential for Expert mode - Expensive upgrades |
![]() | To unlock the tower: **1500 Tokens** To place in-game: **500 Cash** | The go-to tower for early-game, Sniper remains useful throughout the game, especially on Expert mode. Its high piercing damage compensates for its slower firing rate. | + Top early-game choice + Versatile across game stages + High piercing damage - Slightly slow |
![]() | To unlock the tower: **Complete the contract** To place in-game: **700 Cash** | Highly versatile, Surveyor can function as both support and damage, depending on the chosen path. It's invaluable from start to finish, though limited in quantity. | + Extremely versatile + Useful throughout the game - Limited to four placements |
A-Tier Towers
Tower | Cost | Explanation | Pros and Cons |
---|---|---|---|
![]() | To unlock the tower: **1000 Tokens** To place in-game: **650 Cash** | A solid tower if used correctly. Its primary role is generating income, best achieved through the top path. The bottom path can be a money sink if not managed well. | + Crucial for income in all modes + Profitable if used correctly - Bottom path can be unprofitable - Slow initial income |
![]() | To unlock the tower: **1300 Tokens** To place in-game: **600 Cash** | Ideal for early-game, Sharpshooter excels at crowd control with its wide range. It's perfect for beginners, though it struggles in Expert mode due to low piercing damage. | + Excellent crowd control and damage + Great for beginners - Struggles in Expert mode - Low piercing damage |
![]() | To unlock the tower: **3000 Tokens** To place in-game: **2500 Cash** | A strong choice for mid to late-game. The bottom path significantly boosts its damage and piercing capabilities, making it a formidable tower once fully upgraded. | + High damage potential + Versatile - Slow to reach full strength - No flying detection |
B-Tier Towers
Tower | Cost | Explanation | Pros and Cons |
---|---|---|---|
![]() | To unlock the tower: **Complete the contract** To place in-game: **800 Cash** | Useful for early-game money farming and some damage dealing, but it's outshone by other towers in both categories, making it easily replaceable. | + Dual-purpose: income and damage + Suitable for early-game - Easily outclassed |
![]() | To unlock the tower: **3500 Tokens** To place in-game: **900 Cash** | Effective early-game crowd control with high piercing damage, but it quickly becomes obsolete as better options emerge. It also lacks flying detection. | + Effective early-game crowd control - Becomes obsolete quickly - No flying detection |
![]() | To unlock the tower: **Complete the contract** To place in-game: **1200 Cash** | Similar to Vulcan but less versatile. The bottom path offers the best use, though its long cooldown and high cost can be drawbacks. | + Strong bottom path - Long cooldown - Expensive |
![]() | To unlock the tower: **Complete the contract** To place in-game: **480 Cash** | Useful in mid-game, but its effectiveness is limited to specific scenarios. The Tesla turrets are its strongest asset, though it's costly for what it offers. | + Useful in mid-game - Cost-inefficient |
![]() | To unlock the tower: **Free** (available at Level 10) To place in-game: **400 Cash** | A melee tower effective against early-game crowds and tanks, but its short range and slow speed limit its utility. | + Good for crowd control + Effective in early-game - Short range - Slow |
C-Tier Towers
Tower | Cost | Explanation | Pros and Cons |
---|---|---|---|
![]() | To unlock the tower: **200 Tokens** To place in-game: **400 Cash** | A decent choice for beginners or as an early-game alternative. Its long range is a plus, but its damage remains disappointingly low throughout upgrades. | + Affordable early-game option + Long range - Becomes useless post-early-game - Low damage |
![]() | To unlock the tower: **450 Tokens** To place in-game: **400 Cash** | Can be effective with high-DPS towers against fast enemies, but it becomes obsolete once enemies gain freeze immunity, limiting its utility. | + Useful against fast enemies - Becomes obsolete quickly - Limited enemy effectiveness |
![]() | To unlock the tower: **500 Tokens** To place in-game: **400 Cash** | Another melee tower that suffers from a short range and slow attack speed. Its top path offers some improvement, but it's only viable in Normal mode. | + Improved top path - Short range - Ineffective in Hard or Expert modes |
D-Tier Towers
Tower | Cost | Explanation | Pros and Cons |
---|---|---|---|
![]() | To unlock the tower: **Free** To place in-game: **200 Cash** | Primarily a tutorial tower, Slinger is useful only in the earliest stages of the game. It should be replaced as soon as possible due to its poor performance. | + Free - Extremely low damage and slow firing - Useless after the first few waves |
![]() | To unlock the tower: **1000 Tokens** (available at Level 10) To place in-game: **500 Cash** | Despite its unlock cost and level requirement, Trapper struggles to defeat even the weakest enemies, making it a poor choice compared to other, more cost-effective towers. | + Decent bottom path - Not cost-effective - Often nearly unusable - Struggles throughout the game |
With this comprehensive tier list, you're now equipped to develop the best strategy for your play style in *Tower Blitz*. To give yourself a boost, consider using our *Tower Blitz* codes for an early advantage.
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