Home > News > Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access
Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access
Firaxis, the developer behind Civilization 7, has released patch 1.0.1, addressing player concerns following the game's full launch. The initial advanced access period garnered mixed Steam reviews, prompting Firaxis to tackle several key issues highlighted by the community. These primarily centered around the user interface (UI), limited map variety, and a perceived absence of expected features.
Take-Two CEO Strauss Zelnick, in an interview with IGN, acknowledged the negative feedback but expressed confidence in the game's long-term success, suggesting the core Civilization audience would appreciate the game more with extended playtime. He described the early performance as "very encouraging."
Now available to all players, not just those with early access, patch 1.0.1 (referred to as Patch 2 on Steam) is the first of several planned updates aimed at addressing player feedback. This patch is currently exclusive to PC, Mac, Linux, and Steam Deck. Firaxis temporarily disabled cross-play multiplayer to streamline PC updates, clarifying that this affects only cross-play between PC and console players, not console-to-console or PC-to-PC multiplayer.
Below are the complete patch notes:
Civilization 7 1.0.1 Patch 2 - February 10, 2025
Gameplay (Windows PC/Mac/Linux/Steam Deck):
- Resolved an issue causing shortened Ages in Epic and Marathon speed games.
- City-States now transition to Friendly Independent Powers during Age transitions instead of disappearing. They also begin with more units in Exploration and Modern Ages.
- Addressed inconsistencies in Naval Combat:
- Naval units now use correct Combat Strength values when attacking other Naval units.
- Reciprocal damage is correctly applied after attacks.
- Naval units consistently move to the attacked tile after victory.
- Completing a Legacy Path milestone no longer grants Modern Age progress, allowing more time for victory completion.
- Towns automatically resume growth focus if no longer eligible for their chosen focus (e.g., population decrease).
- The Future Civic is now repeatable in all Ages, with increased cost for repeated selections.
- Fixed an issue where excessive growth bonuses resulted in negative food requirements for growth.
- Improved Rail Network reliability for settlements connected over water via Ports, provided the capital has a Port or rail connection to a settlement with a Port.
- Enhanced Loyalty Crisis management in the Antiquity Age, including the ability to purchase Villas during the crisis.
AI (Windows PC/Mac/Linux/Steam Deck):
- AI less frequently offers high-value Cities in Peace Deals.
- Reduced AI war declarations at the start of the Modern Age.
- AI considers Ideology more heavily before declaring war or offering peace in the Modern Age.
- Adjusted AI war and peace desires based on opposing ideologies.
Camera (Windows PC/Mac/Linux/Steam Deck):
- Resolved an issue causing the camera to focus on the map's lower end when clicking the minimap at native resolutions.
UI (Windows PC/Mac/Linux/Steam Deck):
- Temporarily replaced the Simplified Chinese font with the Civilization VI font.
- Fixed the Settlement menu failure to open when clicking a non-player's Settlement Banner.
- Resolved an issue preventing yield icons from appearing on buildings after town-to-city conversion.
- Fixed text cut-off on the Global Yields Breakdown screen.
- Added notifications for completed Espionage actions.
- City projects are no longer incorrectly displayed as purchasable.
- The current religion is now displayed first in belief picker tabs.
- Fixed a persistent District health bar issue after healing.
- Resolved missing Leader portraits after relationship changes.
- Improved alignment of Leader names and portraits on the Age Summary overview screen.
- Fixed the default background color persisting after user customization.
- Improved spacing between Civ descriptions, unique units, and building icons on the loading screen.
The temporary suspension of cross-play multiplayer is a strategic decision to accelerate PC updates. This will not affect console-only multiplayer. Further patches are expected.
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