80% of Game Devs Prioritize PC Over PS5, Switch

The 2025 State of the Game Industry Report from the Game Developers Conference (GDC) sheds light on the current trends shaping the game development landscape. Dive in to explore the key findings and what they mean for the future of gaming!
The 2025 State of the Game Industry Report
80 Percent of Game Devs Are Making Games for PC
In its 2025 State of the Game Industry report, released on January 21, 2025, GDC disclosed that a staggering 80% of game developers are now focusing on PC game development. This annual survey, which gathers insights from developers globally, highlights the shifting trends, challenges, and opportunities within the industry.
The report shows a significant increase from last year's 66% to 80% of developers targeting PC platforms. GDC suggests that this surge might be influenced by the growing popularity of devices like Valve's Steam Deck. While the Steam Deck wasn't an explicit option in the survey, 44% of developers who selected 'Other' mentioned it as a platform of interest.
Despite the rise of user-generated content (UGC) platforms like Roblox and Minecraft, and the anticipation around the Nintendo Switch successor (Switch 2), PC continues to reign as the "dominant platform." This trend has been steadily climbing, rising from 56% in 2020 to the current 80%.
As this trend persists, the PC gaming library is set to expand further. However, the upcoming Switch 2, with its enhanced graphics and performance, might slightly alter this trajectory.
One-Third of Triple A Devs Works On Live Service Games
The report also highlighted that one-third (33%) of AAA developers are currently engaged in developing live-service games. When expanded to all respondents, 16% are working on such titles, while 13% express interest in doing so. In contrast, 41% show no interest in live-service game development.
Developers who are interested in or currently working on live-service games appreciate the financial and community-building benefits. Conversely, those uninterested point out drawbacks including declining player interest, creative stagnation, predatory practices, and the risk of burnout.
GDC pointed out the issue of "market oversaturation" with live-service games, as maintaining a sustainable player base becomes increasingly challenging. This concern is exemplified by Ubisoft's decision to shut down XDefiant just six months post-launch.
Some Devs Underrepresented in GDC’s State of the Game Industry
On January 23, 2025, PC Gamer reported that the latest GDC report significantly underrepresents game developers from non-Western countries. Nearly 70% of the respondents hail from Western nations such as the US, UK, Canada, and Australia. Notably, China, a powerhouse in mobile gaming, and Japan are underrepresented in the survey.
This skewed respondent base could mean that the findings lean heavily towards Western perspectives, possibly not fully capturing the global state of the game industry.
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