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Why You Should Play Monster Hunter: World Before Wilds

Mar 19,25(5 months ago)
Why You Should Play Monster Hunter: World Before Wilds

With *Monster Hunter Wilds* among Steam's most pre-ordered games, its massive popularity is undeniable. For many, *Wilds* will be their first foray into the Monster Hunter universe. While the game will undoubtedly offer a comprehensive tutorial, the series' complexity is well-known. If you're a newcomer, consider playing a previous game to ease your transition. We strongly recommend starting with 2018's *Monster Hunter: World*.

Our recommendation isn't based on a crucial narrative connection; rather, *World* closely mirrors *Wilds*' style and structure. It's the perfect onboarding experience, familiarizing you with the sometimes-challenging systems and gameplay loop that define the series.

Monster Hunter: World shares much in common with the upcoming Monster Hunter Wilds. | Image credit: Capcom
Monster Hunter: World shares much in common with the upcoming Monster Hunter Wilds. | Image credit: Capcom

Why *Monster Hunter: World*?

Given Capcom's recent releases, you might wonder why we suggest *World* instead of *Monster Hunter Rise*. While *Rise* is excellent, *Wilds* is a direct successor to *World*, not *Rise*. *Rise*, initially designed for the Nintendo Switch, prioritized speed and smaller zones due to hardware limitations. This streamlined the gameplay loop but sacrificed the larger-scale, immersive environments that *World* excelled at. *Wilds* appears to recapture and expand upon these elements present in *World*.

*World*'s expansive zones and emphasis on tracking monsters through detailed ecosystems serve as the blueprint for *Wilds*' even larger open areas. This makes *World* ideal preparation. Modern Monster Hunter shines in these open zones, providing thrilling hunts across varied terrains. *Wilds* is expected to deliver this experience, but why wait when you can get a preview in *World*?

While *Wilds* isn't a direct story continuation of *World*, *World*'s narrative structure will set your expectations for *Wilds*. You'll encounter familiar elements like the Hunter's Guild and Palicos, though entirely unconnected from previous entries. Think of it like the *Final Fantasy* series—recurring elements exist, but each game is distinct.

Practice, Practice, Practice

Beyond understanding the Monster Hunter universe and *Wilds*' campaign structure, *World*'s challenging combat is a major reason to play it first. *Wilds* features 14 weapons, each with unique styles and strategies—all present in *World*. Mastering these weapons is key. *World* lets you experiment and find your preferred fighting style, whether it's the swift dual blades or the powerful greatsword.

Learning the intricacies of bows, swords, and switch axes is a big part of Monster Hunter. | Image credit: Capcom
Learning the intricacies of bows, swords, and switch axes is a big part of Monster Hunter. | Image credit: Capcom

In Monster Hunter, your weapon is paramount. Unlike traditional RPGs, abilities and stats are determined by your weapon choice. Think of it as a character class. *World* teaches weapon upgrades using monster parts and building towards higher-level weapons. It emphasizes precise positioning and attack angles over raw damage output. Knowing where to strike a monster is crucial. Mastering these techniques in *World* will give you a significant advantage in *Wilds*.

The Slinger, a tool for gadgets and ammunition, also returns in *Wilds*. Learning its effective use in *World*, including crafting ammo, will enhance your gameplay. The overall hunt tempo in *World*—tracking monsters, gathering materials—is representative of *Wilds*, providing valuable experience.

What's your experience with Monster Hunter?

Hunts are not quick affairs. Understanding monster behaviors and using appropriate equipment is key. *World*'s scope and scale are similar to *Wilds*, making it the ideal training ground. Importing save data from *World* (and its *Iceborne* expansion) even unlocks Palico armor in *Wilds*.

While not mandatory, playing a previous Monster Hunter game enhances the experience. Capcom has worked to improve the learning curve, but *World* offers the best preparation for *Wilds*. While many will enjoy jumping into *Wilds* blind, playing *World* first provides a significant advantage, familiarizing you with the series' unique systems and community before *Wilds*' February 28, 2025 launch.

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