Quirky Shooter Firebreak Launches This Year

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Moments after first experiencing FBC: Firebreak, an amusing accident reminded me why I love Remedy's games. While enjoying a cream cake, some filling plopped into my blood orange cocktail - the swirling mixture instantly transporting me back to battling crimson entities in the Federal Bureau of Control with streams of superheated liquid. This bizarre mental connection perfectly encapsulates how Remedy's games reshape your perception.
Known for genre-blending titles like Alan Wake and Max Payne, Remedy's latest venture - Firebreak - marks their first foray into first-person co-op shooters while retaining their signature eccentricity. During my two-hour session, I wielded murderous garden gnomes and battled towering sticky-note monstrosities - clear evidence that Remedy's bizarre creativity can revitalize the often-serious multiplayer shooter genre.
Return to the Oldest House
Set six years after Control's events, Firebreak revisits the brutalist labyrinth of The Oldest House with its familiar Finnish folk tunes and paranormal bureaucracy. Teams of three enter this X-Files-esque facility as specialized agents combating Hiss outbreaks - essentially becoming supernatural exterminators packing serious firepower instead of proton packs.
Firebreak's combat shines through its elemental synergy system. Beyond standard weaponry, players choose between three distinct kits:
- Fix Kit: Repairs essential machinery like ammo stations and healing showers
- Splash Kit: Deploys hydro cannons for healing allies or dousing enemies
- Jump Kit: Shocks foes with short-range electro-kinetic charges
When combined, these abilities create devastating effects - electrocuting soaked enemies being particularly satisfying. While playable solo, the game truly excels as a cooperative experience requiring tactical coordination.
Mission Structure and Challenges
Firebreak's missions follow an infiltration/objective/extraction formula with escalating intensity. Early tasks like repairing heat fans prove relatively straightforward until missions like "Paper Chase" unleash waves of hostile sticky notes requiring elemental combos for efficient clearing.
The Black Rock Quarry mission best demonstrates Firebreak's cooperative potential - team members must harvest radioactive pearls from wall leeches while fending off Hiss forces and deadly astral spikes, pausing for periodic decontamination showers. These chaotic scenarios force players to strategize amid the carnage.
While map designs favor clear wayfinding over Control's shifting labyrinths (likely better suited for co-op play), the trade-off sacrifices some of the original's disorienting charm. However, replayable missions with escalating difficulty levels and expanded areas provide substantial depth.
Remedy's Signature Weirdness
Firebreak's most delightful elements emerge from its bizarre enemies and equipment. Battling a colossal sticky-note behemoth exemplifying Control's strange charm, my team struggled to outmaneuver its massive paper punches through coordinated elemental attacks.
Unlockable ultimate abilities like the Splash Kit's superheated teapot or the Jump Kit's garden gnome summoning electrical storms showcase Remedy's signature absurdity. These unpredictable elements, while sometimes creating visual clutter, provide Firebreak's standout moments.
Current readability issues regarding navigation, friendly fire, and target identification are acknowledged by developers for future polishing. With promised post-launch content and reasonable pricing (including availability on subscription services), Firebreak demonstrates strong potential to carve its niche in the co-op shooter market through Remedy's distinctive creative vision.
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