Conquer Arcane Lineage Bosses: Complete Guide

In Arcane Lineage, boss encounters range from solo-able challenges for new players to incredibly difficult battles requiring coordinated teams. Each boss presents unique mechanics demanding strategic thinking and patience. Conquering these formidable foes yields some of the game's most coveted loot and items. This Arcane Lineage boss guide will equip you for the fight.
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Table of Contents
Arcane Lineage Boss List
King Slime
King Slime Location
King Slime Fighting Strategy
King Slime Drops and Rewards
Yar’thul, the Blazing Dragon
Yar’thul Location
Yar’thul Fighting Strategy
Yar’thul Drops and Rewards
Thorian, the Rotten
Thorian Location
Thorian Fighting Strategy
Thorian Drops and Rewards
Metrom’s Vessel
Metrom’s Vessel Location
Metrom’s Vessel Fighting Strategy
Metrom’s Vessel Drops and Rewards
Arkhaia and Seraphon
Arcane Lineage Boss List
Boss | Location | Difficulty |
---|---|---|
**King Slime** | Around the City | Easy |
**Yar’thul, the Blazing Dragon** | Inside Mount Thul | Normal |
**Thorian, the Rotten** | Deep in the Cess Grounds | Hard |
**Mettrom’s Vessel** | Deeproot Canopy | Very Hard |
**Seraphon** | Unlocked by ranking up in the Church of Raphion | Hard |
**Arkhaia** | Unlocked by ranking up in the Cult of Thanasius | Very Hard |
King Slime
While considered a mini-boss, King Slime is not to be underestimated, especially by low-level players. Note that this boss does not award soul points.
King Slime Location
King Slime spawns after 100 Slimes are killed on the server. It appears near the city closest to the last slain slime's location. A notice on the Quest Board announces the King Slime quest, which consists of two steps: finding and killing King Slime. This quest has a 30-minute global server cooldown.
King Slime Fighting Strategy
King Slime has 400 HP (600 HP if Corrupted), the lowest of any boss. Its main attack involves summoning more Slimes, which can overwhelm players. It also uses AoE poison attacks. Potions and cleansing abilities are recommended. Its relatively low health makes it a straightforward battle; focus on eliminating the summoned Slimes before attacking King Slime. Its AoE attacks only inflict Poison, not direct damage.
Attacks | Energy Cost | Effect |
---|---|---|
**Slime Creation** | 1 | Summons a Slime to fight for King Slime. |
**Crush** | 0 | King Slime lunges forward, attacking a party member. |
**Poison Eruption** | 2 | King Slime throws out a burst of Acid, poisoning your party. This attack cannot be dodged or blocked. |
**Scalding Spray** | 3 | King Slime erupts with boiling hot liquid, poisoning your party. This attack cannot be dodged. |
King Slime Drops and Rewards
Possible drops from King Slime include: Random Tier 1 Equipment, Slime Buckler, Gelat Ring. Quest board rewards for completing the King Slime event include: Ferrus Skin, Potion, Small Health Potion, Essence, Gold.
Yar’thul, the Blazing Dragon
Yar’thul is a fire-type boss utilizing fire and inferno-based attacks. Most attacks inflict Inferno and Burning, making this a challenging fight requiring preparation. It resists fire and physical damage, but is weak to Hex damage.
Yar’thul Location
Yar’thul resides deep within Mount Thul, an active volcano in the desert. Enter Mount Thul and navigate its corridors to find the Blazing Dragon.
Yar’thul Fighting Strategy
Yar’thul has 1200 HP (1800 HP if Corrupted). Its high damage output makes this a race against time. Below 50% health, it enters a second phase, summoning meteors that inflict stuns and healing reduction. Dragon Ring and Pristine-level accessories are recommended. The Corrupted version has lifesteal.
Attacks | Energy Cost | Effect |
---|---|---|
**Inferno** | 0 | Automatically inflicted at the start, applying the Inferno status effect. Cannot be dodged or blocked. |
**Fire Claw** | 0 | Yar’thul slashes with fire-imbued claws, dealing light damage. |
**Magma Pillar** | 2 | Creates a magma pillar; attacks through it inflict damage and Inferno/Burn stacks. Lasts 3 turns. |
**Blaze Core** | 3 | Consumes Inferno stacks to heal. |
**Blaze Eruption** | 2 | Damages burning targets and applies Inferno/Burning stacks. |
**Magma Beam** | 4 | Charges a devastating beam for 1 turn, then fires it for massive damage. Cannot be dodged or blocked. |
**Hellfire** | 1 | Deals light AoE damage and applies Burning stacks. Cannot be dodged or blocked. |
**Armageddon** | 6 | Below 50% health, summons a meteor for massive damage, stun, and healing reduction. Cannot be dodged or blocked. |
Yar’thul Drops and Rewards
Guaranteed rewards include: Absolute Radiance, Permafrost Curse, Wild Impulse, Heavenly Prayer, Breath of Fungyir, Narhana’s Sigil, Reality Watch, Shifting Hourglass, Ring of the Dragon, The Void Key (Corrupted Yar’thul). Possible drops include: Dragontooth Blade, Dragonbone Gauntlets, Dragonbone Spear, Dragonflame Shield, Memory Fragment, Soul Dust, Phoenix Tear, Resplendant Essence, Lineage Shard, Skyward Totem.
Thorian, the Rotten
Thorian, once an animal, is now a corrupted abomination resistant to most elements but heavily weak to Holy damage.
Thorian Location
Thorian is found in the Deeproot Canopy within the Cess Grounds. Head right upon entering the Cess Grounds.
Thorian Fighting Strategy
Thorian has 2600 HP (3900 HP if Corrupted). A key mechanic involves its passive negation: attacking twice with the same attack type heals it by 150% of the damage dealt. Vary attack types. It resists most damage except Holy (135% damage) and slightly weak to fire (10% damage increase). Below 50% health, it unleashes a devastating attack inflicting Plague, Curse, and Hexed (15-turn cooldown).
Attacks | Energy Cost | Effect |
---|---|---|
**Cursed Wave** | 2 | Attacks 3 party members, chance to inflict Curse. |
**Overflowing Curse** | 0 | Mini-game; failure inflicts Plague. Cannot be dodged or blocked. |
**Cess Breath** | 1 | AoE damage and debuffs. |
**Warped Crush** | 1 | Damages 3 party members. |
**Blasphemous Obliteration** | 5 | Below 50% health, inflicts Plague, Curse, and Hexed. Cannot be dodged or blocked. |
**Hexed Burst** | 1 | AoE damage, chance to apply random debuffs. |
**Plague Rupture** | 2 | Applies a random debuff, then deals massive damage scaling with debuff count. |
Thorian Drops and Rewards
Guaranteed rewards include: Absolute Radiance, Permafrost Curse, Wild Impulse, Heavenly Prayer, Breath of Fungyir, Stellian Core, Metrom’s Amulet, Darksigil Ring of Blight, The Void Key (Corrupted Thorian). Possible drops include: Blightrock Dagger, Blightwood Staff, Memory Fragment, Soul Dust, Phoenix Tear, Resplendant Essence, Lineage Shard, Skyward totem.
Metrom’s Vessel
Metrom’s Vessel, a Raid Boss, is a significantly weakened entity sealed within a Temporal Jail. A Void Key (obtained from corrupted bosses) is required to access this fight.
Metrom’s Vessel Location
Metrom’s Vessel spawns on a global timer; a server-wide notification announces its location.
Metrom’s Vessel Fighting Strategy
Metrom’s Vessel has 10,000 HP (15,000 HP if Corrupted). This fight is a prolonged battle of attrition. It has two phases with varying mechanics. Phase 1 involves destroying its wings to reduce damage negation but increasing its damage output. It also summons Shadeblades (200 HP each). Prolonged fights risk Oblivion (50% max HP damage). Phase 2 features wings with Offensive (damage increase) and Defensive (damage resistance, Thorns Aura) modes. A Mini Shadebringer attacks after dodges fail. Team coordination and debuffs/damage reduction are crucial.
Phase 1 Attacks
Attacks | Energy Cost | Effect |
---|---|---|
**Rendering Slash** | 0 | Damages and applies Weakness stacks. |
**Deathbound** | 1 | Applies Sundered stacks to 2 players. |
**Eclipse** | 1 | Applies a self-buff. |
**Invoke Shadeblades** | 3 | Summons two Shadeblades. Cannot be dodged or blocked. |
**Hexed Rend** |
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