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Cyberpunk 2: No Third-Person View, Realistic Crowd System Unveiled

May 28,25(10 months ago)
Cyberpunk 2: No Third-Person View, Realistic Crowd System Unveiled

CD Projekt RED is intensifying its efforts on the much-awaited sequel to Cyberpunk 2077, with recent job postings shedding light on exciting developments. A notable feature of the sequel, codenamed Project Orion, is its commitment to a first-person perspective. This decision may come as a disappointment to fans who were eager to experience the game from a third-person view, as evidenced by a job listing for a Senior Gameplay Animator. The role specifically requires expertise in crafting detailed first-person animations, with a focus on weapon interactions and gameplay mechanics, and there's no mention of third-person perspectives.

Cyberpunk 2077Image: steamcommunity.com

Another intriguing revelation comes from the job posting for an Encounter Designer, which teases the introduction of the "most realistic crowd system ever seen in games." This advanced system will dynamically react to player actions, fostering immersive environments where NPCs engage realistically with their surroundings. The designer's role will involve working closely with multiple teams to create complex scenarios with diverse solutions, leveraging NPC behaviors, interactive objects, loot points, and environmental storytelling to enrich the gameplay experience.

Further details from the job listings suggest that multiplayer functionality is on the horizon for Project Orion, although it is still in the early phases of development. This sequel is set to be built on Unreal Engine 5, which promises to deliver state-of-the-art graphics and technological advancements. In related news, a senior quest designer at CD Projekt RED previously shared that they provided voice acting for some intimate scenes in Cyberpunk 2077. Additionally, fans of Kingdom Come: Deliverance 2 have spotted a character that pays tribute to Johnny Silverhand, highlighting the interconnectedness of gaming worlds.

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