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19 Best Weapons In Divinity Original Sin 2

Mar 05,25(6 months ago)
19 Best Weapons In Divinity Original Sin 2

Divinity: Original Sin 2's Top 19 Most Powerful Weapons

Divinity: Original Sin 2 boasts a vast arsenal. Weapon effectiveness hinges on party composition, skills, and overall strategy. However, certain weapons stand out due to unique abilities, stat boosts, or sheer damage output. This updated list (January 13, 2025) highlights some of the game's most potent armaments, including those found through diplomacy, combat, or shrewd bartering. With Larian Studios' next game being a new IP, Divinity: Original Sin 2 remains a treasure trove of gameplay, especially for players seeking the ultimate gear.

  1. Fang of the Winter Dragon: (Act 1)

  • Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Crit Rate, 155% Crit Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
  • Acquisition: Defeat Slane, the Chained Winter Dragon, near Fort Joy.
  1. Morning's Light: (Act 1/2)

  • Stats: 155% Crit Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
  • Acquisition: Obtain from Corbin Day (kill or free him).
  1. Eternal Stormblade: (Act 3)

  • Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Crit Rate, 155% Crit Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
  • Acquisition: Found in the Murky Cave after defeating four guardians.
  1. Lohar's Two-Handed Source Hammer: (Mid-game)

  • Stats: 82-87 Physical Damage, 20% Crit Rate, 155% Crit Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns). Skills: Onslaught, All In.
  • Acquisition: Reward from Lohar after completing the "Shadow Over Driftwood" quest.
  1. Hanal Lechet: (Act 2)

  • Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage. Skill: All In.
  • Acquisition: Found in a locked chest near an overturned carriage on the Reaper's Coast.
  1. The Illuminator: (Mid-game)

  • Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Crit Rate, 150% Crit Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
  • Acquisition: Dropped by Scapor during the "Burning Pigs" quest.
  1. Dumora Lam: (Late-game)

  • Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates 1m Poison puddle, +159% Damage, 1 Rune Slot. Skill: Siphon Poison.
  • Acquisition: Found in a runed chest in Dramahlihk's home plane (requires Lohse in party and Malady alive).
  1. Deiseis Riveil: (Late-game)

  • Stats: 149-183 Physical Damage, +5% Crit Rate, +150% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave. Skill: Glitter Dust.
  • Acquisition: Purchased from Trader Non outside the Cathedral.
  1. Executor Ninyan's Axe: (Early-Mid game)

  • Stats: 20% Crit Chance, 160% Crit Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
  • Acquisition: Dropped by Executor Ninyan only if killed (not persuaded).
  1. Chamore Doran: (Late-game)

  • Stats: 160% Crit Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleeping (1 turn), Immunity to Sleeping.
  • Acquisition: Purchased from Trader Ovis in Driftwood Square.
  1. Harrowblade: (Late-game)

  • Stats: +160% Crit Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.
  • Acquisition: Purchased from Quartermistress Anna in the Blackpits.
  1. Loic's Discipline: (Late-game)

  • Stats: +160% Crit Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, Summons 1m Cursed Fire.
  • Acquisition: Dropped by Loic the Immaculate in Arx Outskirts.
  1. Voor D'Aravel: (Late-game)

  • Stats: Skill: Guardian Angel, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunt (2 turns).
  • Acquisition: Found in an ornate chest in the Lizard Consulate's Garden in Arx.
  1. The Reckoning: (Late-game)

  • Stats: 150% Crit Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
  • Acquisition: Dropped by The Hammer.
  1. Vord Emver: (Late-game)

  • Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Crit Rate, 155% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy. Skill: Cryotherapy.
  • Acquisition: Held by a minion of Karon during the "Past Mistakes" quest.
  1. Lucian's Divine Staff: (Late-game)

  • Stats: 219-267 Water Damage, 155% Crit Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative. Skills: Healing Ritual, Staff of Magus.
  • Acquisition: Stolen from a chest in the Arx Cathedral.
  1. Domoh Dumora: (Late-game)

  • Stats: Causes Burn, Bleeding (3 turns), +110% Damage, Terrified (1 turn). Skill: Backstabbing.
  • Acquisition: Found under a pet basket outside Arhu's Chambers in Arx.
  1. Swornbreaker: (Late-game)

  • Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Crit Rate, +165% Damage. Skill: Swornbreaker.
  • Acquisition: Found in the Vault of Linder Kemm or crafted on the Nameless Isle (Unrepairable).
  1. Falone Scythe: (Late-game)

  • Stats: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Crit Rate, 260% Damage. Skills: Living on the Edge, All In.
  • Acquisition: Stolen from a statue in the Arx Cathedral.

This guide provides a snapshot; individual player experiences may vary. Remember to consider your party's strengths and weaknesses when choosing your weaponry!

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