Josef Fares Reveals Key Details About Split Fiction in Recent Interview
Josef Fares, the visionary behind Hazelight Studios, recently shed light on their upcoming title, Split Fiction, during an interview. Reiterating previous statements, Fares underscored Hazelight's unwavering commitment to a model free from live-service elements and microtransactions. The studio’s independence remains paramount; they have no plans to go public or be acquired by a larger company. As Fares stated, "We're not going public. No microtransactions. We focus solely on delivering great gaming experiences."
In a conversation with MinnMax, Fares revealed that Split Fiction's core narrative clocks in at approximately 12-14 hours, mirroring the playtime of their acclaimed It Takes Two. With optional missions and extra content included, players can anticipate a total playtime stretching to 16-17 hours.
While Hazelight is renowned for its cooperative experiences, Fares hinted at the potential for future single-player ventures. He also disclosed that Split Fiction's budget is double that of It Takes Two, yet the studio has opted against post-launch DLC, guaranteeing a complete experience from launch day. Split Fiction will launch worldwide on March 6th for PC, PS5, and Xbox Series X|S.
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