Josef Fares Hints at Future Single-Player Game
Josef Fares, the visionary behind Hazelight Studios and the creative force driving the cooperative adventure Split Fiction, recently took the time to engage with fans, addressing past statements and responding to criticisms about his work. One fan pointed out that Fares had supposedly declared the end of single-player games in earlier interviews. However, Fares clarified that he never made such a claim, and reminded fans of Hazelight's acclaimed title Brothers: A Tale of Two Sons (2013), which was a purely single-player experience.
Image: comicbook.com
Fares went on to explain that while Hazelight is renowned for its cooperative gameplay, the studio remains open to exploring different styles, including single-player games. "We're not excluding it," he stated, underscoring Hazelight's flexibility and willingness to innovate.
In response to criticism surrounding the choice of two female protagonists in Split Fiction, Fares addressed concerns about whether this choice was made to promote feminism or reflect a broader agenda. He pointed out that Hazelight's previous games have featured diverse character pairings—two brothers in Brothers: A Tale of Two Sons, two men in A Way Out, and a male-female duo in It Takes Two. Despite these precedents, the decision to cast two women as leads in Split Fiction stirred particular controversy.
Fares emphasized that the characters were inspired by his daughters and stressed his focus on crafting strong narratives and well-rounded characters over focusing on their biological traits. "I don’t care what’s between someone’s legs—it’s about crafting great characters," he remarked.
Released on March 6th, Split Fiction has garnered widespread critical acclaim for its innovative gameplay mechanics and diverse scenarios. Prior to its launch, system requirements were shared, ensuring that players are well-informed about what they need to experience Hazelight's latest masterpiece.
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